Ulaanbaatar authorities, UNICEF, and the Mongolian Intellectual Academy launched the Intellectual Sports Program to improve student development. The program also aims to prevent digital addiction and strengthen learning skills.
The parties signed a memorandum of understanding on November 12, 2025, to formalize their cooperation. They agreed to implement the project according to the Convention on the Rights of the Child, ratified by Mongolia in 1990.
Deputy Governor Amartuvshin Amgalanbayar said the program will cultivate global citizens through structured intellectual activities. UNICEF selected 10 pilot schools to run the program from December 1, 2025, to June 1, 2026. If the pilot succeeds, authorities plan to expand it to all 178 schools in the capital.
The program trains students in intellectual sports techniques and provides materials such as stacking cups, mats, timers, screens, and manuals. Each school will have three certified teachers or coaches to guide students throughout the program.
In May 2026, the project will conclude with an Intellectual Sports Championship among the 10 pilot schools. This competition encourages learning, teamwork, and healthy engagement away from digital devices.
Schools will conduct studies to track students’ concentration, behavior changes, and digital usage. Program reviews will help identify best practices for expansion.
Experts say combining intellectual sports with structured training can reduce screen time and foster cognitive growth. Consequently, the program demonstrates a proactive approach to balancing education with technology use.
City officials expect the Intellectual Sports Program to serve as a model for national initiatives. By measuring outcomes, adapting strategies, and sharing best practices, authorities aim to improve children’s education and well-being.
The Intellectual Sports Program highlights a strong partnership between government, international organizations, and educational institutions. It underscores Mongolia’s commitment to child development and responsible digital usage.

